cogl/pipeline/glsl: Distinguish between pipeline state types
Both the fragend and vertend shader state was called "CoglPipelineShaderState", which was rather annoying, especially when the type needs to be exposed outside of the .c file as part of moving out unit tests. Make the types unique. This also avoids confusing what type one is looking at. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2555>
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